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There is a field in the script to allow you to modify the amount of credits. The more credits in the pool, the more monsters that spawn. Monster Credits accumulate naturally over time. It modifies the combat director that spawns mobs. The second is Combat Director: Unleash Everything. Slain enemies will drop massive amounts of experience and should bring you from level 1 to around 42 or so. Activate the code, hit something ingame and then deactivate the code. It has it's own mono script added if that is all you use and not my scripts. It now requires mono like the rest of the table. Didn't test Pongo's item script but it probably still works. Broke a number of scripts so I updated those. No recoil just removes the spread bloom when firing. The game still targets the closest enemy. Unlimited aimbot allows the huntress to target anything anywhere on the map as long as the player has line of sight in normal situations. Added 'Huntress Unlimited Aimbot' and 'No Recoil'. Added script that makes the duration of revealed objects via the equipment scanner last forever until map change or the script is turned off.Īddressed an issue where infinite double jump prevented the character from jumping at all. You may need to pick up an item in-game for it to register changes from CE.Īdded script to instantly charge Nano-bomb for Artificer.
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Activate the script in-game, add numbers to whatever you want. Updated the table with Pongo's improved item script. Unsure if Pongo's item script is working, didn't test it. Removed some fields in Player pointers and removed some scripts that I'm to lazy to bother updating right now. Updated table for latest Hidden Realms content update. Use Infinite Double Jump with this or risk falling through the world. Fixed pointer for noclipįorgot to change an offset in instant teleporter charge. They should reflect changes appropriately now. Also verified Pongo's script still works though it will not have the newly added items in the list.Īdded and back into Player Pointers Think it has something to do with them removing Jump Count from current stats and only having it in Base Stats. Not sure why it's breaking after the Hidden Realms update. Thanks Pongo o3oĪdded alternate Infinite Double Jump. Updated table with Pongo's new item script. I'll go more in depth in a following table update.
#RISK OF RAIN 2 STEAM UPDATE#
I removed some scripts I'm too lazy to update or arent really used. There is no instant teleporter script currently. Teleporter Pointers are more or less useless except to force spawn portals. They moved a lot of things around in this update and outright removed other things. Quick update to fix the most important scripts. Also cleaned up old structures to minimize file size. Like jumping, moving around, etc.Īdded 'Shrine Bonus Stacks' back into Teleporter Pointers by requestĪdded 'Spawn All Portals At Teleporter' back.Īdded back Instant Teleporter Charge. CE may hang for a few seconds while activating the scripts and you may need to do some things for the scripts to activate. Tested each and they appear to be working just fine. Hopefully it's an alternative to those who are experiencing issues with the mono scripts. Fixed player pointers, teleporter portal script, damage script, infinite jump script.Īdded an AOB script variation for most all scripts except for chance shrine stuff. Wont update both variations each update, too much work. Removed AOB scripts as it was a one time possible fix for another user.
![risk of rain 2 steam risk of rain 2 steam](https://steamcdn-a.akamaihd.net/steam/apps/632360/header.jpg)
I may do more with this at another time but I plan to release updates as they are required. Freeze the value once you set it or it changes on each enemy killed. You can get aspects this way or clumps of gold.
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There's a new 'Luck' pointer in Player Pointers. Some scripts no longer exist simply due to lack of time to maintain them. I know another took over this table but regardless I wanted to release my copy as well. He mentions a few items may be unknown but it should be complete. We will have to wait for pongo on that.Īdded shrine count back to teleporter pointers by request (actually, I forgot to add it back so thanks for reminding me). A user reported item stacks may not be functioning. Stealth update 1.0.0.6 didn't break any of my scripts.
#RISK OF RAIN 2 STEAM FREE#
Doing this out of what little free time I have.